The book is filled with a number of improv games and group activities. I couldn’t fit everything in the book and have added a number of other activities here.
Exercises intended to act as a general warmup. While some of these are more applicable to internal teams, some, like Yes-And may be used to provide a low-stakes introduction to a larger brainstorming session.
- Word-At-A-Time (Single Word Sentence)
- Crazy Eights
- Everybody Let’s
- Mind Meld
- What’s in the Box
- Everybody Let’s
- Rock-Paper-Scissors Thunderdome
- Zip Zap Zop (Zip Zap Zop New Rule)
Status / Hierarchy
Status refers to the power difference between two characters. Hierarchy is the organizational structure within a team. These exercises explore how status and hierarchy may impact our team dynamics.
Presenting & Communication
A large portion of our work is how we present and communicate the products we collaborate on. These exercises flex some of our presentation skills, allowing us to be uncomfortable with the unknown and support one another.
Emotion & Body Language
Wether is is our participants’ emotions, our stakeholders needs, or our own desire to be the best, emotion impacts our work. After all, our emotion is a large portion of how we communicate. The remainder is how we appear, or our body language (only a small percentage of communication is verbal). The following exercises explore how we can focus on and leverage emotion and body language.
Pattern & Game
Game in improv is any repetitive action, saying, or behavior that can be repeated for comedic or dramatic effect. These exercises explore pattern and game.
- Peas in a Pod
- Sit, Stand, Lean
- 2 Person, 3 Person
- First Line Loop
- No No No (a.k.a. Well Actually)
- Alphabet Soup
When we think of product design, we think of who our users, or personas, are. Our stakeholders and team members also have a vested interest in our success. Understanding who we are to ourselves and each other is explored in the following games.